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- MODELING: ZBRUSH
- RENDERING: ZBRUSH
- POSTPRODUCTION: PHOTOSHOP
- THREAD ON FORUM
1. BODY:SPHERES 147
2. BODY:SPHERES 129, UNIFIED SKIN, RESOLUTION 256, PLAY WITH DEFORMATION PANEL (SBEND ALONG Y).
3. OBJECT REFINED
4. HEAD MADE IN LIGHTWAVE
5. DIVIDE IN FRONT OF FACE AND SCULPT; TO OBTEIN A WIDE OPEN MOUTH, USE THE MASK AROUND THE LIPS....
6. OBJECT REFINED
7. HAND:SPHERES 21, ADAPTIVE SKIN, MEMBRANE 100
8. DIVIDE, SMOOTH AND SCULPT.(I’VE USED PERSPECTIVE BUTTON VALUE 65.
9. FOOT:FOLLOW THE STEP 7 AND 8
10. PAINT SOMETHINGH IN BLACK AND WHITE, USE MRGBZG AROUND AND YOU OBTEIN A TEXTURE. IN THE TEXTURE BOX PUSH THE BUTTON “MAKE ALPHA” THEN IN THE ALPHA PANEL PUSH THE BUTTON “MAKE 3D” WITH MESH RESOLUTION ABOUT 144.AFTER YOU HAD OBTEINED A NEW MESH, PLAY IN THE DEFORMATION PANEL WITH SBEND ALONG X AND Y AXIS. 2 LIGHTS
· 4 MATERIAL
· 3 LAYER (TO OBTEIN THE RED PANTS, I HAVE CLONED BY MULTIMARKER THE BODY IN ANOTHER LAYER, I’VE CHANGED THE COLOR AND THE MATERIAL, AND FINALLY I’VE ERASED THE BODY I DON’T WANTED......
I KNOW MY ENGLISH IS TERRIBLE................
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